190 research outputs found

    Dr Geo II: Adding Interactivity Planes in Interactive Dynamic Geometry

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    International audienceInteractive geometry environments support the creation and exploitation of interactive geometric sketches. However, such environments are often driven in a rigid manner, following a well specified construction path. This rigidity is not always compatible with: i. the internal cognitive representation of the learner about the geometric domain and ii. the way a geometric sketch is used in a paper-pen environment. This rigidity is therefore a source of internal tension for the learner and it can reduce the pedagogical added value of the interactive geometry environments. We think additional interactive planes to manipulate a geometric sketch differently can help the learner. We have developed DR. GEO II, an interactive geometry framework that is able to receive additional interactive planes such as a free sketching and a command-based one. We have experimented it in a junior high school class and we report here our first results

    De l'importance des plans d'interaction dans la géométrie interactive

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    International audienceInteractive geometry environments support creation and exploitation of geometric sketches. However, such environments are often driven in a rigid manner, following a well specified construction path. This rigidity is not always compatible with the internal cognitive representation of the learner about the geometric domain. This rigidity is therefore a source of internal tension for the learner and it can reduce the pedagogical added value of these environments. We think addi- tional interactive planes to manipulate a geometric sketch differently can help the learner. We have developed an interactive geometry framework that is able to receive additional interactive planes such as a free sketching and a command-based one. We have experimented it in a junior high school class and we report here our results.Les environnements de gĂ©omĂ©trie interactive permettent crĂ©ations et explorations de figures gĂ©omĂ©triques. Ceux-ci imposent cependant Ă  l'apprenant un formalisme fort lors de la construction d'une figure. Cette rigiditĂ© n'est pas toujours compatible avec la reprĂ©sentation cognitive de l'ap- prenant du domaine d'apprentissage. Elle est donc source de tensions internes chez celui-ci et peut rĂ©duire la portĂ©e pĂ©dagogique de ces environnements. Nous pensons que des plans d'interaction supplĂ©mentaires pour manipuler diffĂ©remment une mĂȘme figure gĂ©omĂ©trique peuvent aider l'appre- nant. Nous avons ainsi dĂ©veloppĂ© un framework de gĂ©omĂ©trie interactive permettant l'ajout de tels plans puis nous avons expĂ©rimentĂ© son utilisation dans une classe de 3e

    Guidage macroscopique de l'apprentissage

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    National audienceLes EIAH sont souvent spĂ©cialisĂ©s dans un domaine bien prĂ©cis. Cela leur permet d'of- frir des modĂ©lisations fines du domaine et de l'apprenant. L'analyse alors produite Ă  partir des traces est didactiquement trĂšs fine et spĂ©cifique au domaine en question. Elle permet de guider l'apprenant en cas de difficultĂ© et de lui proposer des activitĂ©s de soutien. Cependant cette ana- lyse est Ă©troitement liĂ©e aux domaines didactiques, et diffĂ©rente d'un domaine Ă  un autre. Face Ă  la diversitĂ© des domaines enseignĂ©s, comment proposer un modĂšle tenant compte de cette multitude et permettant une analyse de l'activitĂ© de l'Ă©lĂšve et son guidage ? Nous proposons une analyse de l'activitĂ© de l'Ă©lĂšve hors du champ didactique pour un guidage que nous nommons macroscopique, par opposition Ă  une analyse didactique fine. Le guidage proposĂ© est gĂ©nĂ©rique mais paramĂ©trĂ© par un rĂ©seau notionnel afin d'ĂȘtre transposable Ă  diffĂ©- rents domaines d'enseignement. Notre approche s'appuie sur les rĂ©seaux notionnels, les Ă©tayages pĂ©dagogiques, les traces d'ob- jets et l'infĂ©rence sur celles-ci. Leur utilisation conjointe permet la description du domaine, la modĂ©lisation de l'apprenant et son pilotage par l'EIAH. Nous prĂ©sentons cette approche dans iSTOA.net

    iSTOA: Artefacts for mathematical interactive learning exercises

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    International audienceIn primary schools, mathematics teachers use support tools to introduce new concepts. The objective of these tools is to reinforce a mental representation of the newly introduced concept. Tools can be physical objects or paper-pen based. We call these tools artefacts. In computer assisted environments, such artefacts are not always clearly present, those environments focus on the nature of the exercises (drills, quiz). To realise environments in closer relation to classroom teaching, we propose to analyse and categorise such artefacts: we used pedagogical literature and we extracted artefacts used in teaching multiplication. We present our infrastructure and a list of artefacts in the multiplication realm

    Microstructured air-silica fibres: Recent developments in modelling, manufacturing and experiment

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    37 pagesInternational audienceThe main modelling methods devoted to microstrutured air-silica optical fibres (MOFs) are presented and discussed. Then, the specific propagation properties of MOFs are studied in detail. Characteristics measured on fibres manufactured in our laboratory or reported in the literature are analysed. A large number of potential and demonstrated applications are presented and the obtained performances are discussed. A particular attention is given to hollow- core photonic bandgap fibres and their applications

    Dr Geo II: Adding Interactivity Planes in Interactive Dynamic Geometry

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    International audienceInteractive geometry environments support the creation and exploitation of interactive geometric sketches. However, such environments are often driven in a rigid manner, following a well specified construction path. This rigidity is not always compatible with: i. the internal cognitive representation of the learner about the geometric domain and ii. the way a geometric sketch is used in a paper-pen environment. This rigidity is therefore a source of internal tension for the learner and it can reduce the pedagogical added value of the interactive geometry environments. We think additional interactive planes to manipulate a geometric sketch differently can help the learner. We have developed DR. GEO II, an interactive geometry framework that is able to receive additional interactive planes such as a free sketching and a command-based one. We have experimented it in a junior high school class and we report here our first results

    Spy-Game on graphs

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    International audienceWe define and study the following two-player game on a graph G. Let k ∈ N *. A set of k guards is occupying some vertices of G while one spy is standing at some node. At each turn, first the spy may move along at most s edges, where s ∈ N * is his speed. Then, each guard may move along one edge. The spy and the guards may occupy same vertices. The spy has to escape the surveillance of the guards, i.e., must reach a vertex at distance more than d ∈ N (a predefined distance) from every guard. Can the spy win against k guards? Similarly, what is the minimum distance d such that k guards may ensure that at least one of them remains at distance at most d from the spy? This game generalizes two well-studied games: Cops and robber games (when s = 1) and Eternal Dominating Set (when s is unbounded). We consider the computational complexity of the problem, showing that it is NP-hard and that it is PSPACE-hard in DAGs. Then, we establish tight tradeoffs between the number of guards and the required distance d when G is a path or a cycle. Our main result is that there exists > 0 such that ℩(n 1+) guards are required to win in any n × n grid

    Towards More Predictive Nuclear Reaction Modelling

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    Nuclear reaction modelling relies on three main theoretical models connected together, namely the optical model, the pre-equilibrium model and the compound nucleus model. Each of these models makes use of various input data, which can either be directly obtained from experiment or from experimentally-based systematics, fine-tuned to reproduce data of interest, or deduced from more fundamental bases. For well measured nuclei, one usually adopts phenomenological approaches consisting in fine-tuning input parameters to fit at best important experimental measurements. However, when dealing with reactions on exotic targets far from the valley of stability, alternatives to risky input data extrapolation have to be considered. Thanks to the high computer power available nowadays, all the input data required to model a nuclear reaction can now be (and have been) microscopically (or semi-microscopically) determined starting from the information provided by a nucleon–nucleon effective interaction. This concerns nuclear masses, optical model potential, total nuclear level densities, photon strength functions, as well as fission paths. Both the quality of these ingredients and the impact of using them instead of the usually adopted phenomenological parameters will be discussed. Perspectives will also be drawn for the coming years on the improvement one can expect with respect to the quality of these ingredients or to the theoretical models using them.SCOPUS: cp.pinfo:eu-repo/semantics/publishe
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